
Why: Asset library loading doesn't scale well currently. #91406 (AssetBrowser: Indexing Asset Library) It's of stratigical importance that this gets dealt with before too long, but it's not really urgent.

Who: that there is no big issue with delaying this to 3.2 if needed. Status: Basic design & code architecture support it, but details need to be figured out and actual support be implemented.

blend files together with CDFs isn't possible. Why: Single CDFs ask for editing conflicts when asset libraries are shared across multiple users Simple drop-in of asset. #93755 (Support Multiple Catalog Definition Files) how to handle instancing?) and implementation. Collection support is very important, especially in more professional environments. Why: The lack of collection support is a major limitation of the current Asset Browser. Order roughly reflects importance, so that towards the bottom, items become more nice-to-have targets - that is, in terms of asset project strategy.įor each target there is a rationale explaining why this is something that should or can be addressed for the next release or in short time.īcon1 End Date: 29 December 2021 Bcon2 End Date: 26 January 2022 3.1 Targets In a way this is a feature-fix release (like C++14 was to C++11 ) ) Please use the contact page if you are interested and I will send you information when it is available.Use 3.1 (and to some degree 3.2) to further polish the basic Asset Browser experience, before moving to the next big goals. I am putting together a way for individuals to help fund the development efforts by signing up to receive additional parametric assets, training videos, and a discord server to ask questions and receive personal support. The easiest way is to share the information with people who might find this type of library helpful, or give me feedback about your thoughts on the project. How can I help support development of the Home Builder Library? The release date of the official asset manager for Blender is not set yet, but it will likely be available in 2.92 or 2.93. Once the official asset manager is available in Blender I will migrate it to work with the default version of Blender, so it can be installed as a simple add-on.

It will be free and useable with a custom build of Blender 2.90. I will be releasing an early version of the Home Builder library for 2.90 soon. This will be provided as reports that can be generated in Blender and integrations with third party manufacturing platforms. The second milestone is to provide a way of generating the manufacturing information for the products used in the scene. The first milestone is to complete all of the functionality to design the spaces.

Home Builder is a library that’s focus is to provide an intuitive way of creating interior spaces while also providing builders the engineering information they need to build the physical objects.
